What are these caustic looking lines? I’m using very diffuse material i tried deleting the chrome part of the airpod it didn’t worked. I’m using lumen and epic light settings.
i’ve checked in reflection only view but it’s not showing up in it. it’s showing up in lit and lighting only.
edit- my lighting setup is 4 rec lights used as back lights, one rec as key light at the right front and one rec for fill at left front. I’m also using post process volume with infinite extend checked.
I haven’t changed any other settings regards to the rendering, i did select raytracing at the start of the project, I have lumen selected for reflection and global illumination in the project settings.
i’m not using skyspehere hence no cube maps.
I got the mesh online and converted it to fbx using blender (i checked normals and uvs they’re good)
I didn’t change any import settings they are on default.
also any simple direction light doesn’t give me this artifacts.
