Im having a couple problems with the default M_MS_Glass_Material.
The first is that at a certain camera height and distance, my hologram loses it’s opacity to the window material in the background.
For my hologram, at a certain camera height, the material loses opacity to the window material in the background. It seems to be limited to the Z axis.
Here’s the second issue.
The window on the right reflects the point light I have inside the hologram, but as soon as I back up, the reflection disappears. It does this if the light is inside or outside the sphere. For the other 3 windows (the room is a square), I have to get within a couple hundred cm of the window for the point light reflection to show up. The room is centered in the world so the sphere is at 0,0. Not sure what’s going on here. Any ideas?
