As you can see in video strange behavior of mesh rendering at far distance no matter what material and light settings does it have.As you get closer that flickering disappears.:mad:
Any ideas what causes that problem?
It looks like you have an animated emmisve material in the cracks, and I’m assuming you don’t?
Looks like z-fighting or floating point precision issues.
I have figure it out. Same behavior was in Maya. It was near clip plane value problem.Changed to higher number and this solved problem.
But Thanks for responses anyway. Cheers!