weird mesh rendering issue

As you can see in video strange behavior of mesh rendering at far distance no matter what material and light settings does it have.As you get closer that flickering disappears.:mad:
Any ideas what causes that problem?

It looks like you have an animated emmisve material in the cracks, and I’m assuming you don’t?

Looks like z-fighting or floating point precision issues.

I have figure it out. Same behavior was in Maya. It was near clip plane value problem.Changed to higher number and this solved problem.

But Thanks for responses anyway.:cool: Cheers!