I’m very new to UE4 and have a problem with the material on a static mesh I converted from a BSP cube. The material should be basically just white but instead there’s a crazy zebra print-like look to it. After I converted it, I set the Light Map Resolution of the mesh to 128 as advised on other threads, but now I don’t know what the problem is. Am I missing a step in the conversion process? Or are my light settings messed up? My Lightmass settings are included in the screenshot I’ve attached.
I’m having a really hard time understanding how to control lighting correctly in UE4 since I can’t find enough comprehensive tutorials. How did you all learn about UE4 lighting? I feel like the documentation is not elaborate enough and more like a quick reference for users. I would really appreciate any help!