I’m new to the Unreal engine. I’m used to working in unity.
I have a problem with setting up the material with textures exported from SubstancePainter. The first problem is that the model looked too glossy with png textures, I exported textures in tga format and the model began to look much better, but it is a bit glossy and dark anyway. The second problem is that the normal map works weird, it is look like the model is in smooth shading.
Here is how it looks in UnrealEngine
Here is how the same model looks in Unity
Model with and without normal map in Unity