I’m suspecting you don’t have enough polys around the edge of the door. What does it look like in wireframe mode?
hello
Mesh has weird lines when I apply displacement map in my material. Basecolor map is works good if no displacement. But Displacement is not when I use it… You can see how is wrong corners of the door
Thank you for help
I have subdivided in blender before export it. All model is together, not one by one. Very complex to see in wireframe mod but I did take this pic to see. You can see this small corner. I think it has enough poly. Or not enough them ?
In the materials detail panel under tesselation try to tick the crack free displacement checkbox. It might help.
i ve subdivided it before export. Polys are ok but used the checkbox and its ok now. Thank you
Thank you so much , it fixed the problem
thank you for helps guys. The crack free disp. is fixed the problem. cheers
thank you for help guys :))))