hello
Mesh has weird lines when I apply displacement map in my material. Basecolor map is works good if no displacement. But Displacement is not when I use it… You can see how is wrong corners of the door
Thank you for help ![]()
I’m suspecting you don’t have enough polys around the edge of the door. What does it look like in wireframe mode?
In the materials detail panel under tesselation try to tick the crack free displacement checkbox. It might help.
i ve subdivided it before export. Polys are ok but used the checkbox and its ok now. Thank you
Thank you so much , it fixed the problem 
thank you for helps guys. The crack free disp. is fixed the problem. cheers 
thank you for help guys :))))