Lines and patterns keep showing up on my sprites in UE4. They’re the most prominent at a distance, but there’s still traces of them up close. I created the pixel art in PS and exported it as PNG’s. Once they were imported I applied the paper2d effect settings and created sprites out of them. I’m using these sprites to make up the buildings in the screenshots. I think it might be a case of to much detail in a small space, or the fact that I haven’t created a material out of these sprites before using them. Any help is appreciated.