I’m new to UDK and I’ve been struggling to get my static meshes’ lightmaps right.
Here’s how is my workflow going:
Model and uv unwrap in Blender (diffuse and lightmap uvs) and check normals.
(lightmap uv displayed)
Export to FBX.
Import to UDK4, check if mesh is using the right UV for lightmapping. (second channel)
Put mesh on level and build lightning.
It doesn’t matter how I unwrap the lightmaps (even on automatic - the one that separates each face), it always has some kind of weird artifact like the one on the upper part of the door or visibly incorrect shadows/lights. I even tried to place it in a blank scene with default lights, no luck.
I’ve already read a great amount of tutorials and tips on how to proceed on this, but nothing seems to help it.
What can I possibly be doing wrong?
Thank you for reading!