Hey everyone, I am picking up a weird anomaly with my lighting for one arena and I am not sure how to fix it … I am hoping one of you can maybe point me to a solution. 8-{
This is the map prior to lighting:
://puu.sh/jtZo6/f4b40596a1.png
This is the map after lighting:
://puu.sh/jtZr3/a082d3e132.png
I am completely stumped and just can’t get my lighting to work properly. 8-{
-post your light setup
-do you have a lightmass importance volume in your level?
-which light build settings do you use? (production,…)
-are those objects static ones?
-increase the lightmap resolution of the meshes
I think your problem is caused by the skylight -> move something in the level so that you have the original light quality + then set the skylight to moveable and check if you get the same result as on the 2nd pic.
Yes, I have a lightmass importance volume and it is encompassing the arena.
I am using production lighting.
Those objects are static and are created via a blueprint.
I have tried that and it didn’t seem to make a difference.
I also tried what you suggested with the skylight and that didn’t help either … the weird thing is that if I remove the landscape and rebuild the lighting everything is fine. I also have 5 other maps that are duplicate and they build fine … the main difference is they have less squares.
-in your blueprints set “Light As If Static” to true and try it again
-What happens when you copy and paste everything into another level + build the light again?
-Move the landscape a little bit down so that there is a small gap between the meshes and the landscape.