I’m new to Unreal and I’m having an issue with the scene lighting once I render a video.
It either flicks between normal (what I see in the viewport and sequencer thumbnail) and very overexposed, or simply renders very overexposed lighting.
This only appears once I render the video as mentioned I see the lighting as normal in the viewport.
I have already made sure that the camera does not leave the lightmass volume.
I have attached screenshots from the video.