I have been having a lot of lighting issues in darker areas, the biggest 2 were the light bleeding indoors which i managed to work around by reducing the directional lighting intensity to 0 when indoors, I will eventually have to find a solid fix once and for all but that is beyond the scope of this thread.
The other issue which is the purpose of this thread is these weird artifacts
) both in viewport and in game, they keep moving around, and new spots constantly appear while others disappear, even if the camera doesn’t move. And I do not think the issue is caused by the material itself either because the same thing happens with the emissive blue material on the UE5 manny’s chest.
I don’t know if this is relevant or not, but actual lights(point, spot…) are working perfectly fine as far as I can see.
Thanks!