Weird jitters, stutters when moving the HMD.

Have you experienced a problem where, when you move your headset in a different direction, there is a shaky and unstable feeling, and the sensitivity of the HMD seems to become erratic? However, if you change the pixel density to something else and then back to default, the problem goes away. Sometimes, you have to do this a few times to fix the problem. Do you know of a solution for this issue? This issue only seems to happen when you try to play a game that is either standalone or packaged. However, it works fine when you preview it in VR.

Some notes:

  • I’m using Quest 2.
    -PCVR
    -Lumen and DX12
    -My issue is not related to ASW. The image is not the same as posted in this forum before (distortion or something like that).
    -Issue occurs on both 5.2 preview and ue5-main(built yesterday) source.
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I have that problem in VR preview in 5.2. Stuttery, disoriented, low fps…not sure if it’s related at all to what you mentioned?

In nvidia control panel I just changed vsync back to let the software control, and the jitteriness seems to have resolved.

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Disabling motion smoothing in steam VR also seemed to have an effect.

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