Weird issue with glass opacity

When I adjust the opacity of the glass my expectation is that all should happen is I see less and less outside (I am rendering a room)

I have HDRI backdrop turned on, in backdrop mode.

If I adjust the opacity of the glass rather than the room reflecting back at me more or at least seeing less of the outside, instead it gradually reveals previous HDRIs I have used.

How do I fix this its a most bizzare issue.

See video:

https://youtu.be/5PW012vCcY8

Hi Irwin​ ,

Thanks for bringing that to our attention. Would you be able to share a copy of the Twinmotion file you noticed that issue happening in? If so, please submit a bug report at https://twinmotionhelp.epicgames.com/s/case-community-page and attach a copy of the Twinmotion file. Be sure to package your file using the Resource Collector (Edit menu > Resource Collector > Compress files and package unused materials) so that the HDRI maps are preserved when you share it.

As a possible workaround, you could try using the Resource Collector to package your project but excluding unused materials. This might remove any references to the old HDRI maps and might fix the issue.

Best,

Raghib.