I don’t even know what to look up, tbh. I’m not using any anti-aliasing, but I tried different settings and they had no effect. GI is set to Lumin but different settings had no effect.
Thanks for the suggestion; However, it won’t work in my case since the player is meant to be able to walk outside. It’s not an interior-only level but more of a sandbox/small open world.
Oddly, converting the modular pieces (the whole building, minus the doors since those are Actors) into a single static mesh (Actor → Convert Actors to Static Mesh) fixes the problem.
Constructing the buildings using the modular kit and then converting them to static meshes might be a viable solution. Not sure if it would cause any problems down the road, though. Specifically with culling and LODs.
Breaking buildings up into smaller pieces, but not as small as individual blocks, might be a decent solution; like making the corridor a static mesh and individual rooms be their own meshes, so that if a room is out of view it will be culled out but once it’s brought into view the whole thing gets rendered instead of the “patches” that the modular pieces create.