When i set my graphics to “Epic” there are these weird black fragments at certain areas of my custom meshes.
When i set my graphics to anything lower than epic, they render as expected.
I found out that the Global Illumination setting is causing this issue. I can make the fragments appear and disappear in the engine by toggeling global illumination from epic to high. This works for both in engine and in game.
Hi Hooty Tooty, thanks for the update. You mentioned this is only happening on custom meshes - are these meshes that you’ve imported, or meshes that you’ve created with the built-in modeling tools?
With custom meshes i mean meshes that i imported from modeling software. I am not sure if the weird fragments are happening for fornite meshes or UE modeled meshes too. Currently, I have almost only custom meshes in my scene. That is where i noticed it the most.