Weird graphics fragments at "EPIC" graphics quality setting

Summary

When i set my graphics to “Epic” there are these weird black fragments at certain areas of my custom meshes.
When i set my graphics to anything lower than epic, they render as expected.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Happens on custom meshes. Very low poly.

Expected Result

Render as expected

Observed Result

Weird dark fragments

Platform(s)

PC

Additional Notes

I got a 5070 TI

How it looks on EPIC. Its basically a tunnel down.

How it looks on any setting below epic:

Another example:
EPIC:

High:

I found out that the Global Illumination setting is causing this issue. I can make the fragments appear and disappear in the engine by toggeling global illumination from epic to high. This works for both in engine and in game.

1 Like

Hi Hooty Tooty, thanks for the update. You mentioned this is only happening on custom meshes - are these meshes that you’ve imported, or meshes that you’ve created with the built-in modeling tools?

I had this issue as well but fixed it by disabling Affect Distance Field Lighting in the static mesh component settings.

With custom meshes i mean meshes that i imported from modeling software. I am not sure if the weird fragments are happening for fornite meshes or UE modeled meshes too. Currently, I have almost only custom meshes in my scene. That is where i noticed it the most.

Go to Modelling mode, recompute normals - probably the mesh has incorrect normals causing the shadow rendering glitch

I believe it is due to low poly models. I think the global illumination or ambient occlusion cannot handle so little vertices.

I recreated the pipe with the UE modeling tools. (Low poly Cylinder → Inset → Push/Pull Center)

In-Game with Epic settings. (Epic Lumen) I don’t see what you’re seeing.

I have ‘visualize normals’ turned on, how do the normals of your pipe compare?

Feel free to upload the .fbx if you want.