On UE 5.1 preview 2.
Having really weird impact of wind under control of GlobalFoliageActor on foliage with Nanites enabled.
First placed object of foliage is doing good but all the others acting like having wind direction and force dynamically changed and it somehow connected to placement of other foliage objects relatively to first one.
Can’t figure out how to get rid of this mess if there’s way!
Thanks for any suggestion and guidance