Weird flickering on surfaces?

Hi everyone!

I recently started to work on some lighting for my proto level, and wanted to not use Lumen - however, I am getting this horrible graphical issue with weird splotches and moving black ant like shadows - I disabled lumen, screen space and deleted all PP volumes, but the issue persists.

I never experienced this before - Lumen does fix it, and it gets rid of the ant shadows, but I really want to understand what this is and what is causing the issue.

Here is an example video:

I tested my project on my normal machine (RTX 3070, 32GB Ram, 8 GB Gpu) and another pc (Geforce 1660 Ti 16 GB Ram, 6 GB GPU)
but both have the rendering issue. Building also does not fix it - so far, the only thing I noticed that reduced the shadow ants is putting the screen percentage to 200%, but setting Vysnc or AA to higher values does not help.

The shadow ants appear on the Unreal Engine Cubes that I used for blockouts and my own meshes, with or without textures.

Could someone help me out here?

No idea what is happening here? :confused:

partially looks like an ao issues, but also more like a distance field shadow thing. check the console for parameters and see if you can tweak something that fixes it.

iā€™m guessing tho. no clue what it really is. never seen that glitch.

1 Like

Thank you! I am pretty new to this, do you happen to know what kind of console commands I could try?