I’m noticing some weird edges on the screen when using the Depth of Field effect. This only happens when using the Gaussian method. I attached a screenshot of this, and it happens on any project with any map.
As you can see, there is a distinct black edge on the right and some lesser shading on the bottom.
I am trying to reproduce this DOF issue for you and haven’t been successful so far, can you post a screenshot of your DOF Post Process settings? Also are you using a Post Process Volume or are you a assigning the settings to the player’s camera directly? Also do you have it functioning in a toggle basis, meaning do you have a volume you walk into or a function in a blueprint that turns on and off?
The DOF settings don’t seem to be the issue, as I’ve tried messing around with all of the values and the same issue occurs. However, I did find out that this problem only occurs when using Temporal AA as the AA method. If I switch to FXAA, it works perfectly fine.
I am also using a Post Process Volume (Global Post Process in the first person template level).
I have no doubt that it is a result of something in Temporal AA but I wanted your DOF settings because the settings I have been trying to use have been unsuccessful in reproducing the issue internally which I will need to present to our engineers for their investigation into a solution.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with the additional information requested above and we will offer further assistance.
I have the same problem with GaussianDOF. My settings:
Focal Distance: 500
Focal Region: 450
Near Transition: 10000
Far Transition: 1000
The rest is on default values. I’ve observed that changing Focal Distance to almost max values blurs this black line on the right. Just like in @Giovannini case, it occurs only when TemporalAA is enabled.
Update: It seems to be dependent on window resolution/size! When I play in Standalone or separate editor window with 1920x1080 resolution, the black line disappears and everything is ok. Probably it’s because aspect ratio, because when I set it to e.g. 800x600, the black line is there.