Weird distortion when moving head

It turned out to be an LOD problem: when going from Oculus to OpenXR, I had to scale everything down by 10 times, which brought the objects ‘closer’ and they were using a higher res LOD. For all my meshes I regenerated and messed with the distances and it solved the performance problem.

Sorry it ended up being unrelated, but if anyone else is porting a project from API to API it might be useful.

What? Switching API’s won’t have that effect. Something else must have happened.