Hi guys,
I can’t get rid of this weird colour scalability, i don’t know why but when I render in 4k with anti aliasing I see this circular effect instead to have a nice smooth blur colour.
Any ideas?
Hi guys,
I can’t get rid of this weird colour scalability, i don’t know why but when I render in 4k with anti aliasing I see this circular effect instead to have a nice smooth blur colour.
Any ideas?
This is called banding
Here is one solution for it: [TUTORIAL] Blue noise dithering PostProcess Material to fix banding in low-contrast gradients - Rendering - Unreal Engine Forums