weird black blotchy spot on DFAO

@devontk

For me its mainly been large environmental meshes (either large-one piece mesh or multiple smaller ones combined) that causes this. I usually end up either splitting them up into multiple parts which can be some extra work when I have to split up a large single mesh. I’ve sometimes just ended up disabling DF on those larger meshes.

You could try to bump up the DF resolution scale under “LOD0” and click apply in the mesh settings window (not in the world outliner), sometimes thats enough .