I am trying to make some high quality ArchViz renders, but I am having some issues with the HD materials I am making:
See, at close range everything works fine, but once I get far enough the texture starts to getting wierd.
To solve this I’ve made a Camera-Object distance node related with the same texture at low res, but it don’t works fine once the transition is not the greatest/most realistic thing to see, and depending the shape or the size of the object the distance varies.
It happens with the high res materials with close patterns.
Do anybody knows how to fix it?
PS: anti aliasing is set to max, and the method is Temporal AA. Is the one who works the best.