Weird banding artifacts with translucent material

I have here a translucent material and a mesh which is bumpy and intended to be viewed from the side. It is a specific frame of a water simulation, used to displace a regular plane for the purposes of this question.

Mesh:


With translucent material:

It is two-sided, translucent, default lit, and has surface forward shading.


I have tried playing with the options and have met no success. These strange bands persist across the mesh.

Any help in either understanding why this happens, or what I can do about it would be appreciated.

I don’t see any banding… you’ve got some clear translucent sorting errors if that is what you’re talking about?

Usually the solution is to use the single layer water shading model, not a translucent surface. Otherwise there’s an order independent transparency option in project settings and an option to sort triangles on the mesh. Triangle sorting generally won’t completely fix the issue.

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I investigated the sort triangles option, which was only available to me on static mesh components, I had only placed a SM from the content browser in the world. Wonder why it isn’t available there.

The artifacts have disappeared, but I still don’t really understand the “Triangle sorting” view of this. To me is looks like there are clear bands running down the mesh in the X direction, almost like a series of parallel planes have intersected and shaded the regions under the mesh.

But its gone now and you have my gratitude!