I have here a translucent material and a mesh which is bumpy and intended to be viewed from the side. It is a specific frame of a water simulation, used to displace a regular plane for the purposes of this question.
I don’t see any banding… you’ve got some clear translucent sorting errors if that is what you’re talking about?
Usually the solution is to use the single layer water shading model, not a translucent surface. Otherwise there’s an order independent transparency option in project settings and an option to sort triangles on the mesh. Triangle sorting generally won’t completely fix the issue.
I investigated the sort triangles option, which was only available to me on static mesh components, I had only placed a SM from the content browser in the world. Wonder why it isn’t available there.
The artifacts have disappeared, but I still don’t really understand the “Triangle sorting” view of this. To me is looks like there are clear bands running down the mesh in the X direction, almost like a series of parallel planes have intersected and shaded the regions under the mesh.