I’ve discovered an odd problem with baking onto my objects when they are static. The reflective metal parts are receiving the sky and clouds, baked into the texture. Even if I tell the SkyLight to not cast volumetric fog, this happens. Also, the objects don’t have complete shadows on the ground despite using production quality. The environment is a default Unreal template. The objects were made in Blender.
In the first picture, the left one is static and the right one is moveable.
In the second picture, the top shadow is static and the bottom shadow is moveable.
Thanks for any help.