Weird "bad pixels" on the sun when rendering the cinematic sequence

#DirectLight #rendering-artifact #UE4-27

Guys,
I’m experiencing a peculiar problem. When I render a sequence with cinematic camera, and the sun (DirectLight as a part of SunSky set) is within camera frame, I’ve got few “bad pixels” every frame. Any idea how to fix it?

They actually look exactly as I would go outside and point a real camera into the sun, so the camera sensor got overburned with the amount of received photons.