Weird artifacts around screen in shape of a circle, both on VR and on monitor when playing in VR mode


After I prepared my project for GPU lightmass, meaning, enabling ray-tracing, virtual textures and Targeted RHIs > Default RHI: DirectX 12, I got some weird artifacts around the screen in play mode, both on VR headset and on the monitor, as you see on screenshots, does anyone have any idea why could that be?
Thanks!

Did you ever figure this out? The distortion effect seems quite pronounced, and disabling all related foveated rendering options doesn’t remove it either, though it looks like something that would be a direct result of foveated rendering.

Hello,
You are experiencing GPU artifacting, which can manifest as visual anomalies like distortions, flashes, lines, and pixelation. Here are a few potential causes and solutions:
Overheating: Your GPU might be running too hot. Ensure your cooling system is working efficiently and consider improving ventilation or adding more cooling solutions1.
Driver Issues: Outdated or corrupted GPU drivers can cause artifacts. Try updating or reinstalling your GPU drivers2.
Overclocking: If you’ve overclocked your GPU, it might be pushing the hardware too hard. Reducing the overclock settings can help1.
Lightmap UVs: In Unreal Engine, if your lightmap UVs are split where the artifacts appear, it can cause issues. Ensure your lightmap UVs are properly set up3.
Software Settings: Sometimes, specific settings in your project can publixpassport cause artifacts. Double-check your ray-tracing and virtual texture settings to ensure they are configured correctly.