We’ve been having some weird artifact only on the Quest 2 headset, and only on certain devices as some of our dev team doesn’t have this issue. The artifact has a triangular shape and is only focused on the center of the view camera. Does anyone know what this is? Google doesn’t show any similar problem
Getting anything from a wireframe view?
Switching the project to DX11 from DX12 fixed it for us. Still not sure what the issue is but hopefully this helps someone in the future