in the following images you can see the artifact: the stripes.
They rotate along with the camera and if I zoom in a lot in a particular spot they kind of disappear there but are still present in the farther away locations of the plane. As I get away from that particular spot hey appear again and even larger.
I tried debugging with the visualizations ettings but no luck.
It appears even when the scene is unlit, so it might not be a lighting artifact?
Reflections are off for the material, no refraction neither, just a simple RGB in the scattering.
No can’t be. I have followed tutorials and I have a very simple setup. Just RGB divided by 100 multiplied by an intensity parameter, into the scattering coefficient of the Single Water Layer output.
I am using Forward Rendering if that changes anything?