Edit 2, the doc says it will not be an issue in packaged game, can you confirm it even with a constrain ratio please?
Hey all,
i’ve got this weird artefact appearing when I constrain a 2.33 ratio. The bug is when it comes to the blurring surface of the window.
Look at the top of the windows, there is a white line, as if the shadder would miss one part; like if the shadder does not compute entirely…
It works perfect when I put 16/9 fullscreen). Appears when I play windwed, even if 16/9 ratio.
for the glass, I’ve got a first mesh with opacity, roughness etc set up, and one just behind with the blurring effect (just a spiral blur material).
What can I do to avoid this, I really want to use 2.33 ratio for cinematic feelings…
Edit : depending on the constrain ratio checked or unchecked, the lines are in other corners…