Weird Animation Results - Blender to Unreal Engine

Hello Fellow Unreal Users!

I’ve been circling a certain issue for the past 4 days, with no solution in sight.

I’ve created a 3D Robot Model within Blender, and rigged it using hard bindings (no weight painting…). In Blender, the final animation appears great.

Upon importing it into Unreal Engine 5.01, I receive a distorted skeletal animation that completely breaks aparts.

I’ve tried messing with world units, applying the scale within Blender, but I’m still having the same issues after days of troubleshooting.

Here’s what the animation looks like in Blender:
Uploading: Robot Animation in Blender.mp4…

Here’s what the animation looks like in Unreal Engine once imported:

Thank you to anyone that sees this message and contributes to a solution!!

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