Hi, I’m having a problem with shadows on UE4.27.
I made a bedside table mesh in Blender that is a 1k poly model, I’m blocking out my scene and don’t have any textures yet. I baked my lights in production mode, but for some reason my shadows look awful. There are some images at the bottom of the post. I made a list of things I’ve tried:
I smart UV projected my mesh with an island margin of 0.0016 (32px padding for a future 2048px texture).
I recalculated my normals in Blender.
In UE4:
I increased the lightmap density, sometimes up to 4096, but it didn’t change anything.
Is my scene okay in terms of lightmap? The things subject to ugly shadows still have a green grid. I also tried changing the light’s mobility mode to stationary and movable, and did the same for the mesh, but it didn’t change anything.
I have this problem with my bedside table with almost all the meshes I make in Blender and then export to UE4… I don’t know what to do anymore.
Here are the photos.
Channel 1 of my bedside table :
The uv of my bedside table
The result after being baked :
And my lightmap density :
Pls help me I read a question similar to mine but nothing helped me !
Im trusting the power of forum haha !



