Weight maps issue

Hi guys,

i’m working with a world composition project, i created the tiling heightmaps and weight maps in World Machine, everything seems corrected, but a have this issue:


Please, if anyone has any idea what i’m doing wrong.


My wild guess would be that you are exceeding 16 sampler limit on those grey components.

Deathrey is probably right; Try selecting all your texture sample nodes and setting them to “Shared: Wrap” sample mode.

The reason this may happen while not showing an error in the main material itself is that the engine tries to only compile in the layers that actually have data for each component, so components that have all 0 weightmap for a layer actually have that layer compiled out entirely.