LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 10.42 seconds (BP compile: 0.12 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 700 MB
LogRenderer: Reallocating scene render targets to support 1152x444 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 4.8297 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000029 seconds (updated 0 objects)
LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0009 seconds. Added 108 classes and 0 folders.
BlueprintLog: New page: Compile Tutoriales
BlueprintEditorCompileResults: Info [0022.03] Compile of Tutoriales successful! [in 188 ms]
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Menu/UMG/Tutoriales" FILE=“G:/00 UltimateCop Game Unreal/UltimateCop/Content/Menu/UMG/Tutoriales.uasset” SILENT=true
LogSavePackage: Save=106.57ms
LogSavePackage: Moving ‘G:/00 UltimateCop Game Unreal/UltimateCop/Saved/Tutoriales65355BF3416023785E3219BCD6B8D015.tmp’ to ‘G:/00 UltimateCop Game Unreal/UltimateCop/Content/Menu/UMG/Tutoriales.uasset’
LogSavePackage: Total save time: 110.62ms
LogSavePackage:Display: Finished SavePackage G:/00 UltimateCop Game Unreal/UltimateCop/Content/Menu/UMG/Tutoriales.uasset
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-05-13T14:09:39.9549644Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=G:/00 UltimateCop Game Unreal/UltimateCop/UltimateCop.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=G:/00 UltimateCop Game Unreal/UltimateCop/UltimateCop.up
MainFrameActions: Packaging (Windows (64-bit)): roject -cook -stage -archive -archivedirectory=G:/00 UltimateCop Game Unreal/UltimateCop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateCop Win64 Development -Project=“G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject” “G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject” -remoteini=“G:\00 UltimateCop Game U
nreal\UltimateCop” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,9366642s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateCop Win64 Development -Project=“G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject” “G:\00 UltimateCop Game Unreal\UltimateCop\Ult
MainFrameActions: Packaging (Windows (64-bit)): imateCop.uproject” -remoteini=“G:\00 UltimateCop Game Unreal\UltimateCop” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for UltimateCop (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4275401s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateCop Win64 Development -Project=“G:\00 Ul
MainFrameActions: Packaging (Windows (64-bit)): timateCop Game Unreal\UltimateCop\UltimateCop.uproject” “G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject” -remoteini=“G:\00 UltimateCop Game Unreal\UltimateCop” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.05.13-16.09.45.txt’
MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
If I remove the plugin reference from the uproject file it will build fine