Web Browser Build Failed

LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 10.42 seconds (BP compile: 0.12 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 700 MB
LogRenderer: Reallocating scene render targets to support 1152x444 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 4.8297 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000029 seconds (updated 0 objects)
LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0009 seconds. Added 108 classes and 0 folders.
BlueprintLog: New page: Compile Tutoriales
BlueprintEditorCompileResults: Info [0022.03] Compile of Tutoriales successful! [in 188 ms]
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Menu/UMG/Tutoriales" FILE=“G:/00 UltimateCop Game Unreal/UltimateCop/Content/Menu/UMG/Tutoriales.uasset” SILENT=true
LogSavePackage: Save=106.57ms
LogSavePackage: Moving ‘G:/00 UltimateCop Game Unreal/UltimateCop/Saved/Tutoriales65355BF3416023785E3219BCD6B8D015.tmp’ to ‘G:/00 UltimateCop Game Unreal/UltimateCop/Content/Menu/UMG/Tutoriales.uasset’
LogSavePackage: Total save time: 110.62ms
LogSavePackage:Display: Finished SavePackage G:/00 UltimateCop Game Unreal/UltimateCop/Content/Menu/UMG/Tutoriales.uasset
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-05-13T14:09:39.9549644Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=G:/00 UltimateCop Game Unreal/UltimateCop/UltimateCop.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=G:/00 UltimateCop Game Unreal/UltimateCop/UltimateCop.up
MainFrameActions: Packaging (Windows (64-bit)): roject -cook -stage -archive -archivedirectory=G:/00 UltimateCop Game Unreal/UltimateCop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateCop Win64 Development -Project=“G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject” “G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject” -remoteini=“G:\00 UltimateCop Game U
nreal\UltimateCop” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,9366642s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateCop Win64 Development -Project=“G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject” “G:\00 UltimateCop Game Unreal\UltimateCop\Ult
MainFrameActions: Packaging (Windows (64-bit)): imateCop.uproject” -remoteini=“G:\00 UltimateCop Game Unreal\UltimateCop” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for UltimateCop (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4275401s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateCop Win64 Development -Project=“G:\00 Ul
MainFrameActions: Packaging (Windows (64-bit)): timateCop Game Unreal\UltimateCop\UltimateCop.uproject” “G:\00 UltimateCop Game Unreal\UltimateCop\UltimateCop.uproject” -remoteini=“G:\00 UltimateCop Game Unreal\UltimateCop” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.05.13-16.09.45.txt’
MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

If I remove the plugin reference from the uproject file it will build fine

Hey Oscar,

  • Are you working on a source or binary build?
  • What type of plugin are you using?
  • Was it a plugin from the engine that you simply enabled or is it a third-party plugin?

Please also upload your logs as a .txt file, as they’re easier to sift through that way.

Thanks!

Widgets = Web Browser http://puu.sh/oRnRZ/8549099665.png

Package Project = http://puu.sh/oRnUK/ab36bf4906.jpg

[link text][1]

90538-error+package+project.txt (18.4 KB)

Hey Oscar,

The error I see within your logs is as follows: “MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.”

Please do the following: Control Panel > Programs & Features > Microsoft Visual Studio 2015 and selecting “Change”. This should bring up the Visual Studio 2015 setup. If prompted for an update, you can hit Skip for now. After that, you should have the option for “Modify”. Select this and then find “Visual C++” under “Programming Languages”. Check this option and then hit next. Once it finishes, the correct module should be installed.

Thanks!

“Programming Languages” installed http://puu.sh/oUW9e/3a3060d931.png

errors still happen

Compile Failed : http://puu.sh/oUW09/f12c74cb8d.png

Packaging failed : http://puu.sh/oUVIX/c8fc768a3d.png

[link text][1]

[link text][2]

90869-compile+failed.txt (752 Bytes)
[2]: 90870-packaging+failed.txt (54.5 KB)

sorry, resolved!