LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1381498635) SRandInit(1381498636). LogTaskGraph: Started task graph with 4 named threads and 9 total threads. LogStats: Stats thread started at 0.117940 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Display: STEAM: Loading Steam SDK 1.32 LogOnline:Warning: STEAM: Steam API disabled! LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: Unable to create OnlineSubsystem module Steam LogOnline: Unable to load default OnlineSubsystem module Steam, using NULL interface LogOnline:Verbose: NULL: Created thread (ID:5844). LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogVoice:Warning: Failed to initialize voice interface LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DESKTOP-DH1TVMU LogInit: User: Equipo LogInit: CPU Page size=65536, Cores=6 LogInit: High frequency timer resolution =3.221720 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 317.90 MB used, 317.90 MB peak LogMemory: Process Virtual Memory: 317.61 MB used, 317.61 MB peak LogMemory: Physical Memory: 3904.48 MB used, 16309.52 MB total LogMemory: Virtual Memory: 660.50 MB used, 134217728.00 MB total LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0) LogD3D11RHI: 4007MB of dedicated video memory, 0MB of dedicated system memory, and 8154MB of shared system memory, 1 output[s] LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 8154MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970 LogD3D11RHI: Driver Version: 10.18.13.6143 (internal 10.18.13.6143) LogD3D11RHI: Driver Date: 12-16-2015 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (E:/UltimateCop/Intermediate/Shaders/WorkingDirectory/9560/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Equipo/AppData/Local/Temp/UnrealShaderWorkingDir/E49D0BFA4F31EFDD4F14238936E441EE/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.07s 74MB C:/Users/Equipo/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Equipo/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/UltimateCop/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading E:/UltimateCop/DerivedDataCache/Compressed.ddp. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Equipo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 27686 objects as part of root set at end of initial load. LogUObjectAllocator: 5803856 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogTexture:Display: Building textures: UltimateCop_WeaponR6_BaseColor (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Normal (BC5) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_WeaponR6, compiling. LogTexture:Display: Building textures: UltimateCop_WeaponR6_Clothes_Normal (BC5) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Clothes_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Clothes_BaseColor (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Clothes_Roughness (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_WeaponR6_Clothes, compiling. LogTexture:Display: Building textures: UltimateCop_WeaponR6_Wires_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Wires_BaseColor (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Wires_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Wires_Normal (BC5) LogMaterial: Missing cached shader map for material UltimateCop_WeaponR6_Wires, compiling. LogTexture:Display: Building textures: UltimateCop_Arms_n_Base_Color (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Arms_n_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Arms_n_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Arms_n_Normal_DirectX (BC5) LogTexture:Display: Building textures: UltimateCop_Arms_n_Emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Arms, compiling. LogTexture:Display: Building textures: UltimateCop_Body_Base_Color (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Body_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Body_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Body_Normal_DirectX (BC5) LogTexture:Display: Building textures: UltimateCop_Body_Emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Body, compiling. LogTexture:Display: Building textures: UltimateCop_Fabric_Base_Color (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Fabric_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Fabric_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Fabric_Normal_DirectX (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Fabric, compiling. LogTexture:Display: Building textures: UltimateCop_Helmet_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Helmet_Emissive (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Helmet_Base_Color (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Helmet_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Helmet_Normal_DirectX (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Helmet, compiling. LogTexture:Display: Building textures: UltimateCop_WeaponR6_Wires_BaseColor (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Wires_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Wires_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Wires_Normal (BC5) LogMaterial: Missing cached shader map for material UltimateCop_WeaponR6_Wires, compiling. LogTexture:Display: Building textures: UltimateCop_WeaponR6_Clothes_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Clothes_Normal (BC5) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Clothes_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Emissive (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_BaseColor (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_WeaponR6_Normal (BC5) LogMaterial: Missing cached shader map for material UltimateCop_WeaponR6, compiling. LogTexture:Display: Building textures: UltimateCop_WeaponR6_Clothes_BaseColor (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_WeaponR6_Clothes, compiling. LogTexture:Display: Building textures: UltimateCop_Objects_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Objects_Normal_DirectX (BC5) LogTexture:Display: Building textures: UltimateCop_Objects_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Objects_Base_Color (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Objects, compiling. LogTexture:Display: Building textures: UltimateCop_Legs_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Legs_Normal_DirectX (BC5) LogTexture:Display: Building textures: UltimateCop_Legs_Metallic (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Legs_Base_Color (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Legs, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_BackPack_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_BackPack_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Alien_Mediano_Specular (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Alien_Mediano_Roughness (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_BackPack_Emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_BackPack, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_Body_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_Body_Emissive (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_Body_vcolors (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_Body, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_Face_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_Face_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Mech_Misiles_RT_Emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_eyes, compiling. LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_wire_vcolor (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_mouth_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_back_emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Weapon_Enemy_wire, compiling. LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_mouth_vcolor (AutoDXT) LogDerivedDataCache:Warning: Failed to cache data. Maximum cache size reached. CurrentSize 522692 kb / MaxSize: 524288 kb LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/Weapon/UltimateCop_Weapon_Enemy_mouth_vcolor.UltimateCop_Weapon_Enemy_mouth_vcolor (DXT1) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_mouth_vcolor (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Weapon_Enemy_mouth, compiling. LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_front_vcolor (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/Weapon/UltimateCop_Weapon_Enemy_front_vcolor.UltimateCop_Weapon_Enemy_front_vcolor (DXT1) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_front_vcolor (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_front_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/Weapon/UltimateCop_Weapon_Enemy_front_normals.UltimateCop_Weapon_Enemy_front_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_front_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Weapon_Enemy_front, compiling. LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_chismes2_vcolor (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/Weapon/UltimateCop_Weapon_Enemy_chismes2_vcolor.UltimateCop_Weapon_Enemy_chismes2_vcolor (DXT1) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_chismes2_vcolor (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_chismes2_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/Weapon/UltimateCop_Weapon_Enemy_chismes2_normals.UltimateCop_Weapon_Enemy_chismes2_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_chismes2_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Weapon_Enemy_chismes2, compiling. LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_chismes_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/Weapon/UltimateCop_Weapon_Enemy_chismes_normals.UltimateCop_Weapon_Enemy_chismes_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_chismes_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_back_vcolors (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/Weapon/UltimateCop_Weapon_Enemy_back_vcolors.UltimateCop_Weapon_Enemy_back_vcolors (DXT1) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_back_vcolors (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Weapon_Enemy_chismes, compiling. LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_back_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/Weapon/UltimateCop_Weapon_Enemy_back_normals.UltimateCop_Weapon_Enemy_back_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Weapon_Enemy_back_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Weapon_Enemy_back, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_UpperArm_vcolors (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_UpperArm_vcolors.UltimateCop_Enemy_UpperArm_vcolors (DXT1) LogTexture:Display: Building textures: UltimateCop_Enemy_UpperArm_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_UpperArm_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_UpperArm_normals.UltimateCop_Enemy_UpperArm_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_UpperArm_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_UpperArm_emissive (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_UpperArm_emissive.UltimateCop_Enemy_UpperArm_emissive (DXT1) LogTexture:Display: Building textures: UltimateCop_Enemy_UpperArm_emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_UpperArm, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_shirt_vcolors (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_shirt_vcolors.UltimateCop_Enemy_shirt_vcolors (DXT1) LogTexture:Display: Building textures: UltimateCop_Enemy_shirt_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_shirt_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_shirt_normals.UltimateCop_Enemy_shirt_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_shirt_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_shirt, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_pants_vcolors (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_pants_vcolors.UltimateCop_Enemy_pants_vcolors (DXT1) LogTexture:Display: Building textures: UltimateCop_Enemy_pants_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_pants_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_pants_normals.UltimateCop_Enemy_pants_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_pants_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_pants, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_Objects_vcolors (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_Objects_vcolors.UltimateCop_Enemy_Objects_vcolors (DXT1) LogTexture:Display: Building textures: UltimateCop_Enemy_Objects_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_Objects_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_Objects_normals.UltimateCop_Enemy_Objects_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_Objects_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_Objects, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_LowerArm_vcolors (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_LowerArm_vcolors.UltimateCop_Enemy_LowerArm_vcolors (DXT1) LogTexture:Display: Building textures: UltimateCop_Enemy_LowerArm_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_LowerArm_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_LowerArm_normals.UltimateCop_Enemy_LowerArm_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_LowerArm_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_LowerArm, compiling. LogTexture:Display: Building textures: UltimateCop_Enemy_foot_vcols (AutoDXT) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_foot_vcols.UltimateCop_Enemy_foot_vcols (DXT1) LogTexture:Display: Building textures: UltimateCop_Enemy_foot_vcols (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Enemy_foot_normals (BC5) LogTexture:Warning: GetMipData failed for /Game/Enemigos/Enemy/Textures/UltimateCop_Enemy_foot_normals.UltimateCop_Enemy_foot_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Enemy_foot_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_foot, compiling. LogMaterial: Missing cached shader map for material UltimateCop_Enemy_Face, compiling. LogTexture:Display: Building textures: UltimateCop_SalaCyborg_maquina_cristal_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Enemy_eyes_trans, compiling. LogAssetRegistry: FAssetRegistry took 0.0227 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogHMD: Failed to initialize OpenVR with code 110 LogEngine: Initializing Engine... LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Auriculares (Dispositivo de High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.30s 510MB C:/Users/Equipo/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.11.2-2946394+++UE4+Release-4.11 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 5991c2a04c8572415d0cafa8d0feb18d|f74d7b79b68f437b8b4df347cb86d261|3e66007d-bd95-4805-beb0-5389272c1f06 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C' LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'E:/UltimateCop/Content/' took 0.05s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="E:/UltimateCop/Content/Maps/UltimateCop_Menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogTexture:Display: Building textures: UltimateCop_Mech_Cloth_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Alien_Mediano_BaseColor (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Mech_Cloth, compiling. LogTexture:Display: Building textures: UltimateCop_Mech_Hips_MD_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Mech_Hips, compiling. LogTexture:Display: Building textures: UltimateCop_Mech_Misiles_RT_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Mech_Turret_RT_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Mech_Turret, compiling. LogTexture:Display: Building textures: UltimateCop_Mech_LegFoot_LF_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Mech_LegFoot, compiling. LogTexture:Display: Building textures: UltimateCop_Mech_LowerLeg_RT_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Mech_LowerLeg, compiling. LogMaterial: Missing cached shader map for material UltimateCop_Mech_Misiles, compiling. LogTexture:Display: Building textures: UltimateCop_Mech_Body_MD_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Mech_Body_MD_Emissive (AutoDXT) LogPackageName:Warning: String asset reference "JW_FlameDungeon.FX.SM_FX_Embers" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.158s, but failed to resolve JW_FlameDungeon. LogPackageName:Warning: String asset reference "JW_FlameDungeon.FX.SM_FX_Embers" could not be resolved. LogPackageName:Warning: String asset reference "JW_FlameDungeon.FX.SM_FogPlane02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogMaterial: Missing cached shader map for material UltimateCop_Mech_Body, compiling. LogTexture:Display: Building textures: Minas (BGRA8) LogPackageName: SearchForPackageOnDisk took 0.170s, but failed to resolve JW_FlameDungeon. LogPackageName:Warning: String asset reference "JW_FlameDungeon.FX.SM_FogPlane02" could not be resolved. LogAudioDerivedData:Display: Building compressed audio format OGG wave Descent_Into_Cerberon_-_Sonic_Mayhem... LogPackageName:Warning: String asset reference "StaticMesh'FX_Meshes_IB.SM_Debris_Box_RadialFull'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.151s, but failed to resolve StaticMesh'FX_Meshes_IB. LogPackageName:Warning: String asset reference "StaticMesh'FX_Meshes_IB.SM_Debris_Box_RadialFull'" could not be resolved. LogPackageName:Warning: String asset reference "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.148s, but failed to resolve JW_Ice_Mountain. LogPackageName:Warning: String asset reference "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved. LogPackageName:Warning: String asset reference "FX_Meshes.UI.SM_SelectionMesh_01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.148s, but failed to resolve FX_Meshes. LogPackageName:Warning: String asset reference "FX_Meshes.UI.SM_SelectionMesh_01" could not be resolved. LogPackageName:Warning: String asset reference "FX_Meshes.UI.SM_SelectionMesh_01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.148s, but failed to resolve FX_Meshes. LogPackageName:Warning: String asset reference "FX_Meshes.UI.SM_SelectionMesh_01" could not be resolved. LogPackageName:Warning: String asset reference "'FX_Ambient.Meshes.SM_Bats'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.146s, but failed to resolve 'FX_Ambient. LogPackageName:Warning: String asset reference "'FX_Ambient.Meshes.SM_Bats'" could not be resolved. LogPackageName:Warning: String asset reference "CastleEffects.TouchToMoveArrow" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.148s, but failed to resolve CastleEffects. LogPackageName:Warning: String asset reference "CastleEffects.TouchToMoveArrow" could not be resolved. LogPackageName:Warning: String asset reference "StaticMesh'FX_Meshes.Fire.SM_Dungeon_Pipes_Lava01_Cool'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.150s, but failed to resolve StaticMesh'FX_Meshes. LogPackageName:Warning: String asset reference "StaticMesh'FX_Meshes.Fire.SM_Dungeon_Pipes_Lava01_Cool'" could not be resolved. LogPackageName:Warning: String asset reference "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.148s to resolve m_FogSheet_02. LogPackageName:Warning: String asset reference "FX_Test_LAN.Meshes.SM_IceWall01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.148s, but failed to resolve FX_Test_LAN. LogPackageName:Warning: String asset reference "FX_Test_LAN.Meshes.SM_IceWall01" could not be resolved. LogPackageName:Warning: String asset reference "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.144s to resolve m_FogSheet_02. LogPackageName:Warning: String asset reference "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.145s to resolve m_FogSheet_02. LogPackageName:Warning: String asset reference "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.146s to resolve m_FogSheet_02. LogTexture:Display: Building textures: T_Smoke_subUV_01 (AutoDXT) LogMaterial: Missing cached shader map for material M_Trans_Sprite_SubUV_Master_DepthFade, compiling. LogTexture:Display: Building textures: T_starFlare_03 (AutoDXT) LogTexture:Display: Building textures: ThumbnailTexture (DXT1) LogTexture:Display: Building textures: T_Sparks_04_SubUV_1_4 (AutoDXT) LogMaterial: Missing cached shader map for material M_Add_Sprite_SubUV_Master, compiling. LogMaterial: Missing cached shader map for material M_Add_Sprite_Master, compiling. LogTexture:Display: Building textures: T_Fire_subUV_6X6 (AutoDXT) LogTexture:Display: Building textures: ThumbnailTexture (DXT1) LogMaterial: Missing cached shader map for material M_Add_Sprite_Master_DepthFade, compiling. LogTexture:Display: Building textures: FX_Glow_12alpha (AutoDXT) LogTexture:Display: Building textures: ThumbnailTexture (DXT1) LogTexture:Display: Building textures: UltimateCop_SalaCyborg_suelo_B_normals (BC5) LogMaterial: Missing cached shader map for material temp, compiling. LogTexture:Display: Building textures: ThumbnailTexture (DXT1) LogMaterial: Missing cached shader map for material UltimateCop_Turret_wires, compiling. LogTexture:Display: Building textures: UltimateCop_turret_soporte_vcolors (AutoDXT) LogPackageName:Warning: String asset reference "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.142s, but failed to resolve JW_Ice_Mountain. LogPackageName:Warning: String asset reference "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved. LogPackageName:Warning: String asset reference "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.142s, but failed to resolve JW_Ice_Mountain. LogPackageName:Warning: String asset reference "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved. LogPackageName:Warning: String asset reference "Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.140s, but failed to resolve Env_ALL_Artifacts. LogPackageName:Warning: String asset reference "Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001" could not be resolved. LogTexture:Display: Building textures: UltimateCop_turret_soporte_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Turret_front_emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_turret_soporte, compiling. LogMaterial: Missing cached shader map for material UltimateCop_Turret_lents, compiling. LogTexture:Display: Building textures: UltimateCop_Turret_front_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Turret_front_vcolors (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Turret_front, compiling. LogTexture:Display: Building textures: UltimateCop_turret_base_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_turret_base_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_turret_base, compiling. LogTexture:Display: Building textures: UltimateCop_Turret_back_normals (BC5) LogTexture:Display: Building textures: UltimateCop_Turret_back_vcolors (AutoDXT) LogTexture:Display: Building textures: UltimateCop_Turret_back_emissive (AutoDXT) LogMaterial: Missing cached shader map for material UltimateCop_Turret_back, compiling. LogStaticMesh: Building static mesh UltimateCop_Turret... LogStaticMesh: Built static mesh [2.40s] /Game/Escenarios/Turret/UltimateCop_Turret.UltimateCop_Turret LogTexture:Display: Building textures: UltimateCop_Mech_UpperLeg_RT_normals (BC5) LogMaterial: Missing cached shader map for material UltimateCop_Mech_UpperLeg, compiling. LogAIModule: Creating AISystem for world UltimateCop_Menu LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 127.072ms to complete. LogFileHelpers: Loading map 'UltimateCop_Menu' took 51.983 LogCollectionManager: Loaded 0 collections in 0.003058 seconds LogFileCache: Scanning file cache for directory 'E:/UltimateCop/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/UltimateCop/Content/Developers/Equipo/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/UltimateCop/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds LogContentBrowser: Native class hierarchy populated in 0.0234 seconds. Added 2026 classes and 359 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0159 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0151 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0176 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0137 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0143 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0163 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 233.71 seconds (BP compile: 0.30 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1020x528 (Frame:2). LogAssetRegistry: Asset discovery search completed in 57.0084 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000042 seconds (updated 0 objects) LogFileCache: Retrieving MD5 hashes for directory 'E:/UltimateCop/Content/' took 5.37s MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-05-17T07:51:03.5492898Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UltimateCop/UltimateCop.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UltimateCop/UltimateCop.uproject -cook -stage -archive -archivedirectory=E:/Nueva carpeta -package -clientconfig=Development -ue4exe=UE4 Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UltimateCop\UltimateCop.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=E:\UltimateCop\UltimateCop.uproject E:\UltimateCop\UltimateCop.uproject -remoteini="E:\UltimateCop" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1423855s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=E:\UltimateCop\UltimateCop.uproject E:\UltimateCop\UltimateCop.uproject -remoteini="E:\UltimateCop" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ShooterGame (no existing makefile) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for ShooterGame MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "E:\UltimateCop\UltimateCop.uproject" "E:\UltimateCop\Intermediate\Build\Win64\ShooterGame\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -Warnin MainFrameActions: Packaging (Windows (64-bit)): gsAsErrors -installed MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for ShooterGame in 4,608776 seconds MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (9 in parallel) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [4/9] Resource ShooterGame.rc MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.ShooterGameLoadingScreen.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.ShooterGame.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ShooterGameLoadingScreen.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(245): error C2059: error de sintaxis: 'return' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(245): error C2238: s?mbolos (token) inesperados delante de ';' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(378): error C2535: 'void AShooterCharacter::SetThirdPerson(bool)': funci?n miembro ya definida o declarada MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(106): note: vea la declaraci?n de 'AShooterCharacter::SetThirdPerson' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(388): error C2535: 'bool AShooterCharacter::ServerSetThirdPerson_Validate(bool)': funci?n miembro ya definida o declarada MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(11): note: vea la declaraci?n de 'AShooterCharacter::ServerSetThirdPerson_Validate' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(393): error C2535: 'void AShooterCharacter::ServerSetThirdPerson_Implementation(bool)': funci?n miembro ya definida o declarada MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(11): note: vea la declaraci?n de 'AShooterCharacter::ServerSetThirdPerson_Implementation' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(496): error C2535: 'void AShooterCharacter::SetThirdPerson(bool)': funci?n miembro ya definida o declarada MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(106): note: vea la declaraci?n de 'AShooterCharacter::SetThirdPerson' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\UltimateCop\Binaries\Win64\ShooterGame.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 37,84 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 37,971397s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=E:\UltimateCop\UltimateCop.uproject E:\UltimateCop\UltimateCop.u project -remoteini="E:\UltimateCop" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05.17-09.51.05.txt' MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean Dis MainFrameActions: Packaging (Windows (64-bit)): ableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-05-17T07:52:07.5489382Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UltimateCop/UltimateCop.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UltimateCop/UltimateCop.uproject -cook -stage -archive -archivedirectory=E:/Nuev MainFrameActions: Packaging (Windows (64-bit)): a carpeta -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UltimateCop\UltimateCop.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=E:\UltimateCop\UltimateCop.uproject E:\UltimateCop\UltimateCop.uproject -remoteini="E:\UltimateCop" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,0339626s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=E:\UltimateCop\UltimateCop.uproject E:\UltimateCop\UltimateCop.uproject -remoteini="E:\UltimateCop" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 4 actions (9 in parallel) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.ShooterGame.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(245): error C2059: error de sintaxis: 'return' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(245): error C2238: s?mbolos (token) inesperados delante de ';' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(378): error C2535: 'void AShooterCharacter::SetThirdPerson(bool)': funci?n miembro ya definida o declarada MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(106): note: vea la declaraci?n de 'AShooterCharacter::SetThirdPerson' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(388): error C2535: 'bool AShooterCharacter::ServerSetThirdPerson_Validate(bool)': funci?n miembro ya definida o declarada MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(11): note: vea la declaraci?n de 'AShooterCharacter::ServerSetThirdPerson_Validate' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(393): error C2535: 'void AShooterCharacter::ServerSetThirdPerson_Implementation(bool)': funci?n miembro ya definida o declarada MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(11): note: vea la declaraci?n de 'AShooterCharacter::ServerSetThirdPerson_Implementation' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(496): error C2535: 'void AShooterCharacter::SetThirdPerson(bool)': funci?n miembro ya definida o declarada MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UltimateCop\Source\ShooterGame\Public\Player\ShooterCharacter.h(106): note: vea la declaraci?n de 'AShooterCharacter::SetThirdPerson' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\UltimateCop\Binaries\Win64\ShooterGame.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 16,55 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 16,6793194s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=E:\Ultima MainFrameActions: Packaging (Windows (64-bit)): teCop\UltimateCop.uproject E:\UltimateCop\UltimateCop.uproject -remoteini="E:\UltimateCop" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05.17-09.52.09.txt' MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): en AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.ShooterCharacterMovement_0) Not registered. Aborting. LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/UltimateCop_Menu' took 0.042