Weaponry framework - Fire Weapons

Weaponry Framework Map

-Blueprints
–CameraShakes
---->ShakeCam_Rifle
---->ShakeCam_Rumble

–Cartridges
---->Cartridge

–DamageTypes
---->DamageTypeInfo

–FireTypes
---->FireTypes
---->->Firetypes_CrossHair
---->->->FireTypes_Trace
---->->->FireTypes_BuckShot10
---->->->FireTypes_VolumenStream
---->->->FireTypes_Projectile

–Inventory
---->Inventory

–Items
---->Item
---->->ItemRangeWeapons
---->->->RangeWeapons_Mechanic
---->->->->Mechanic_VisibleProj
---->->ItemDouble

–Magazines
---->Magazines

–MeleeWeapons
---->ItemHandsNude

–Misc
—Enumerations, macros and structures

–PickUps
---->PickUps
---->->PickUps_Boost
---->->PickUps_Weapon

–Player
---->Player_Loco
---->->Player_Shooter
---->->->TPP_Character
---->->->FPP_Character

–Projectiles
---->Projectile

–Umg
---->CrossHair_Rifle
---->PickUp_Info
---->WeapDouble_Info
---->Weapon_Scope

-Example
–>Gamemode_Example

–Animations
—Related animations for example map

–Blueprints
—AnimationBP
----->ab_ExampleShooter

—FireWeapons
----Preconfigure examples of Rifle, pistol, shotgun, Sniper rifle, stream weapon, crossbow.

—Magazines
----Preconfigure examples of magazines.

—NPC
----->MrPain

—Player
----->Player Example

—Projectiles
---->Projectile_Arrow
---->Shell_40mm_Explosive

-Meshes
—Related meshes for example map

–PhysicalMaterials
—phm_GraveFloor

–Scenes
—Example map
**
–Textures**
—Related Texture for example map