Weaponry Framework Map
-Blueprints
–CameraShakes
---->ShakeCam_Rifle
---->ShakeCam_Rumble
–Cartridges
---->Cartridge
–DamageTypes
---->DamageTypeInfo
–FireTypes
---->FireTypes
---->->Firetypes_CrossHair
---->->->FireTypes_Trace
---->->->FireTypes_BuckShot10
---->->->FireTypes_VolumenStream
---->->->FireTypes_Projectile
–Inventory
---->Inventory
–Items
---->Item
---->->ItemRangeWeapons
---->->->RangeWeapons_Mechanic
---->->->->Mechanic_VisibleProj
---->->ItemDouble
–Magazines
---->Magazines
–MeleeWeapons
---->ItemHandsNude
–Misc
—Enumerations, macros and structures
–PickUps
---->PickUps
---->->PickUps_Boost
---->->PickUps_Weapon
–Player
---->Player_Loco
---->->Player_Shooter
---->->->TPP_Character
---->->->FPP_Character
–Projectiles
---->Projectile
–Umg
---->CrossHair_Rifle
---->PickUp_Info
---->WeapDouble_Info
---->Weapon_Scope
-Example
–>Gamemode_Example
–Animations
—Related animations for example map
–Blueprints
—AnimationBP
----->ab_ExampleShooter
—FireWeapons
----Preconfigure examples of Rifle, pistol, shotgun, Sniper rifle, stream weapon, crossbow.
—Magazines
----Preconfigure examples of magazines.
—NPC
----->MrPain
—Player
----->Player Example
—Projectiles
---->Projectile_Arrow
---->Shell_40mm_Explosive
-Meshes
—Related meshes for example map
–PhysicalMaterials
—phm_GraveFloor
–Scenes
—Example map
**
–Textures**
—Related Texture for example map