Weaponry framework - Fire Weapons

signed up on trello just to vote for this.

Thnaks for you support crumbaker.

If I could make a suggestion. What you have here looks amazing and I don’t think people realize how useful it really is. To be blunt on trello your thumbnail looks very uninspiring. I’m not going to name names but there’s another blueprint set on trello that looks way less useful but has a better thumbnail and I think that’s why it’s getting more votes. Also your name might make people think this is just for fire weapon effects, like flame weapons.

Yep, I know, I need hire a marketing team. :stuck_out_tongue: I like more make good features that promotional videos, But i think that when I finish the features and start to make video tutorials the wind will change.

But if I don’t entry in the markeplace, we can make a deal outside.

any new info on this, anything new added?

I crumbaker,

Yes i am focus in fireweapons part:

i have third person when animation blueprint using blend by bone, soo the item logic is separate from locomotion logic.

Melee atack also is done.

A npc that receive damage and can be pushed .

Dual weapon is 90% finish and you can put different weapon in each hand.

Planing next week:
Multiple alternative fire.
Shotgun and stream firetypes.

Before of this I focus in pass the placemarket QA. I think that list of features in enought.

https://www.youtube.com/watch?v=zZA5qBFMfh0

The Candidate release for unreal 4 Marketplace.
A example of all weapons in the Test map.
Rifle, pistol, Double pistol, Grenade launcher, Sniper Rifle, flametrower, shootgun, alternative fire and Melee Atack.

looks great man I’ll probably be picking this up the day it comes out.

looks great. interested in multiplayer

Thanks for support dudes! :smiley:

Multiplayer is planed but not soon and the decision it’ll based in sales volume.

[Question]
Do you include sample projectiles, effects or sounds in your package?

Only a prototype weapons and projectile meshes, I want to keep the framework clear, but I will a tutorial that how use the assets from the Shooter Demo.

I’m excited to share a new feature now available on the Weaponry framework - The crossbow -:cool:

https://youtube.com/watch?v=pNUy7_3uSg0

The animations are from rifle reload, you need appropriate animations.

Looks good and looking forward to it.
Should be on marketplace soon right?

Hi W1930U7, thanks men.

Sooner than later I think/hope. This week I will send for the first quality control.

Weaponry Framework Map

-Blueprints
–CameraShakes
---->ShakeCam_Rifle
---->ShakeCam_Rumble

–Cartridges
---->Cartridge

–DamageTypes
---->DamageTypeInfo

–FireTypes
---->FireTypes
---->->Firetypes_CrossHair
---->->->FireTypes_Trace
---->->->FireTypes_BuckShot10
---->->->FireTypes_VolumenStream
---->->->FireTypes_Projectile

–Inventory
---->Inventory

–Items
---->Item
---->->ItemRangeWeapons
---->->->RangeWeapons_Mechanic
---->->->->Mechanic_VisibleProj
---->->ItemDouble

–Magazines
---->Magazines

–MeleeWeapons
---->ItemHandsNude

–Misc
—Enumerations, macros and structures

–PickUps
---->PickUps
---->->PickUps_Boost
---->->PickUps_Weapon

–Player
---->Player_Loco
---->->Player_Shooter
---->->->TPP_Character
---->->->FPP_Character

–Projectiles
---->Projectile

–Umg
---->CrossHair_Rifle
---->PickUp_Info
---->WeapDouble_Info
---->Weapon_Scope

-Example
–>Gamemode_Example

–Animations
—Related animations for example map

–Blueprints
—AnimationBP
----->ab_ExampleShooter

—FireWeapons
----Preconfigure examples of Rifle, pistol, shotgun, Sniper rifle, stream weapon, crossbow.

—Magazines
----Preconfigure examples of magazines.

—NPC
----->MrPain

—Player
----->Player Example

—Projectiles
---->Projectile_Arrow
---->Shell_40mm_Explosive

-Meshes
—Related meshes for example map

–PhysicalMaterials
—phm_GraveFloor

–Scenes
—Example map
**
–Textures**
—Related Texture for example map

crossbow looks awesome, hope to see this in marketplace soon.

Thanks, crumbaker… the bow is the next.

Great work! Looking forward on buying it!
One question, does the crossbow arrows stick if i would shoot at a moving target?
/J

Thanks JuanGauthier

Actually I attach the arrrow to the hit mesh, but a didn’t test on move. :rolleyes: