as a picture, animation mesh doesn’t have Weapon Mesh.
Weapon is a actor, and i attach weapon character skeleton socket.
so… my question is
how can i make weapon trail.
if weapon is animation, i can make trail by using notify trail.
but, weapon is just static mesh. so i can’t add trail.
of course, i make weapon actor C++ class, so if i know add trail to actor(not anim actor)
i can add trail to static mesh.
if answer which make particle to weapon like second picture(fire weapon!!! wow!!!)
it awesome to me!
plz help me
second picture is example which i want