Weapon Master VR Support Thread

For anyone that wants a quick fix to setup open-able doors and drawers for Weapon master VR download mitchemmc VR Content Examples

https://forums.unrealengine.com/development-discussion/vr-ar-development/83197-vr-content-examples?111074-VR-Content-Examples=

and migrate to your project.

Copy over the below from the BP_Worldinteractionpawn to your player characters event graph.


](GitHub - mitchemmc/VRContentExamples: Unreal Engine 4 community VR content examples)
In your player character add in the above from the add component tab name it exactly as it is in the BP_Worldinteractionpawn to make sure you don’t get any errors.

With the static mesh spheres make sure you change the collision preset to OverlapAllDynamic

Finally duplicate the BP_Interactive drawer and delete everything in the components tab except scene,drawer root, drawerhandle and drawerhighlightedhabdle select scene before you add your mesh. If you select the drawerroot when you import the size will be tiny. After you have imported then add it to the drawerroot and move it so the drawerhandle is where your meshes handle is?

This works perfectly with weapon master and I haven’t discovered any bugs yet. I’m guessing it will be just as easy to use with the door but its late and I need to go to bed.