Is there a way to prevent a weapon from going inside a wall when you get to close WITHOUT changing the camera scale or the capsule radius?I cant seem to find anything online and Disable Depth Test only works on translucent materials.
I did something similar by rotating the bones when the gun gets to close,its not perfect but does the job,still i think there can be a better solution if i could turn a translucent material into full opaque and use the depth test option.