Hello,
I’m looking for proper solutions how I can avoid the weapon clipping in FPS game. I found this tutorial link. It’s amazing. It resolves the problem with FOV also but I have some more issues.
- When I attach Particles Emitter to the weapon (e.g. pistol flash) It is clipping with other objects.
- During Idle animation weapon is swinging to the sides and attached emitter is swinging also but due to FOV calculations in material it doesn’t match the right position.
- Can I achieve the situation when weapon is rendered the same way with different screen resolutions?
I know that a lot of FPS games render weapon first somehow(and then everything works fine) but I don’t know how to do this in Unreal. Does anyone have some resources which can help me?