Build type: Source
Build version: 4.10.4-0+++depot+UE4-Releases+4.10
I’m experiencing random crashes, usually when opening a map with a quite large landscape. I wasn’t able to find any special conditions for the crash, it happens very randomly: sometimes it’s not occurring in 30 minutes of gameplay and sometimes it could happen twice a minute (granting very similar game sessions).
Here is an output from the VS log during the session, which lead to the crash:
Callstack state at the moment of the crash:
The cause of the crash seems to be the assertion here:
I can see that you’ve changed the class a lot in the last releases and this issue could already be solved, but unfortunately I’m enable to update the sources, as the project I’m working on is about to be released.
If possible, could you please give me a hint on how to hot-fix this bug or what could be causing it?