We who are about to Die! (+ video inside)

Thadkinsjr - thanks man! I’m definitely going for a light stylised feel, dont want to attempt to tackle full realism. I like a big of low poly in there with nice lighting and materials etc.

Shield bash is definitely on my mind, need to figure out a good way to implement the controls :slight_smile: And female characters are too, though I’m not sure I can spare the time just yet. (also I’d need a voice actor etc)
Traps sound super awesome, and in combo with the shield bashing it could be tons of fun. Something like that might end up in the game around the end of development, cause it just seems plain fun.
The whiskey and gun was a joke for the attentive haha. Us game developers live a hard life :smiley:

Anyway, I’m excited to show off a major update video! If you have 5 mins to spare check it out:

When you try to add in a dynamic animation that looks at the opponent :slight_smile:

Keep at it ROFL ;), My 1st atempts at everything always go sideways…sigh persistance

I forgot to post this before, but you can also follow development here if you are a reddit user:
www.reddit.com/r/WeWhoAreAboutToDie/

Yep, story of my life haha!

This looks great! Love the stylized Proportions :slight_smile:

Head glitches are always fun to look at as well :stuck_out_tongue:

Thank you! And yeah ahah. It got much crazier before I figured it out.

“I killed all of these, I can kill one more!”

Unbelievable, but someone actually made FAN ART for my game already Huge smile on my face.

Be sure to check out his work at https://www.artstation.com/artist/majdf !

I’m currently doing UI stuff (relatively boring, options menu and stuff) but I added a new shield yesterday :slight_smile:

Every time I code some animation related stuff the first result is hilarious. Every. Single. Time.

That man has quite a strong arm haha. Nice work so far!

Thank you!

Here’s the working version of the shield aim feature:

Small teaser for upcoming feature :slight_smile: (2 handed weapons!)

Also a nod to my past in modding under the nickname “Highelf”, as it is inspired by the design from Lord of the Rings highelven swords. That sword was the first thing I ever added and wanted to add to a game (mount & blade) after seein back when I was 14 years old.
So I couldn’t make my first game and not have it in here.

Small combat gif from the last dev vlog for screenshot saturday :slight_smile:

NOT been sitting still the last week :slight_smile: 2 handed, spear&shield and polearm combat added!

New feature: 2-handed combat :slight_smile: Good thing I have god mode.

[video]http://i.imgur.com/Dtv781d.mp4[/video]

Hello all! Been hard at work and I’m happy to announce my second major milestone has been reached - I’ve gone from rudimentary prototype to finishing what I call the “Core Update” which outlines the basic core combat gameplay. Pretty important stuff! And according to planning, We who are about to Die is about 1/4th the way - halfway to Alpha.

I’ve added tons of stuff such as 2 handed, spear, pole-arm combat - and weapons to go with them - shield bashes, manual and automatic directional blocking with weapons, aim assist, dynamic stamina, physics based damage… and the list goes on.

I’m trying to approach this somewhat professionally so before I want to wrap up the Core Update - I have a round of playtesting to do. For that, I need a handful of playtesters.

I’m looking for both veteran gamers and inexperienced gamers. Male, female, doesn’t matter. People here will have m&b experience which is also a really interesting playtest group since I imagine the game will have an overlapping target audience.
I’m looking for people who are interested in really playing for a bit, and practicing the game over multiple sessions (not just giving it one go) and who are able and willing to write down all their experiences, mishaps and ideas as clearly as possible. Major bonus if you can record yourself playing (your screen) but not a must at all. I’m also interested in people who are interested in coming back and testing the other milestone versions later down the road, so they can see the evolution and see / advise where the game is headed. (But that’s also not a must)

So in short - someone who wants to take it seriously and help shape the game, instead of just wanting to play my game, if that makes sense!

Since the project has a budget of €0, I can’t offer anything in return except being able to play/see the progress of a game and - of course, a free key to the full game when/if it comes out and access to all updates in between now and then. So the bottom line is it has to seem fun to you to do this!

If you’re interested, please write me a small motivation, and summary of yourself/your gaming experience to lakierejordy @ g mail . com (remove spaces)
If you’re not interested, don’t hesitate to show this post to someone you know who might be!

One month and no posts? You turn into a penguin, and start sitting on this egg bro?

I have been hard at work :slight_smile: Haven’t posted a lot because it takes so much time so here is a bit of a dump:

http://[img][img]https://i.imgur.com/29rUMy0.jpg

New video on some AI updates :slight_smile:

Starting onto the next level

Part 1 - very rough blockout of the main walls.