We who are about to Die! (+ video inside)

Computer crashed twice in a week but I’m reinstalled and no data loss so here is part 2 of the new level :slight_smile:

New level part 3! The style/inspiration should be starting to be visible now :slight_smile: Thoughts welcome!

New level part 4! Starting to take shape :slight_smile: Lots to do still though

Olala, two updates in one day?! (new level part 5)

Your game looks cool man. I really dig the style.
Even though its funny and its how we all talk to each other in our parlance, maybe don’t swear so much in your updates. You never know who that’s going to turn-off of your game.

Here’s a little murder-storyboard to showcase the grass I worked 2 days on to get right.
It was surprisingly technically challenging, but I’m really happy with how it turned out

Thoughts?

Thanks for the advice, you’re probably right! :stuck_out_tongue:

Needs more assets, variation, textures and lighting need to be updated; but the overall shape is there. Thoughts?

New level: part 6! Time for polish and finalizing. Next post will be final :slight_smile:

Arena update 7!

Final (For now) :slight_smile:

The last few days I’ve been shifting into some high level gameplay coding; after like a year focusing on combat mechanics and art it’s actualy AMAZING to finally get into this stuff.
In just two days I have a gameplay loop; you can enter the game, pick a weapon, pick a map, pick a gamemode (!!) and jump into a battle; when you win you are sent back and you can pick the next. I know it doesn’t sound like much but it’s extremely exciting for me!

Wooow nice work and i like the concepts !!!

Keep it up

One last peek at the finished arena level.
Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I’ll show them off soon :smiley:

Thanks so much ! :slight_smile:

When you add spinning death blades to your game but haven’t informed your AI yet.

Great work!!

Thank you :slight_smile:

Making great progress the last weeks :slight_smile:

Added a camera assist, and team colours, weapon hit animation & sparks, more blood, a lot of behind-the-scenes work on item infrastructure, a slow motion feature (that costs lots of stamina), HP and stamina bar, arena progression on victory & gold reward on victory, dynamic prices for all items… etc etc etc… the list goes on!

I added lots of new animation & combat system features to We who are about to Die, here’s one! Really adds even more depth to the fights.

Nice work. The combat looks very satisfying already which is very important. Do you plan to add story to the game?

Thank you! No story, the game plays more like a roguelike. Building your carreer slowly :slight_smile: I do plan on adding a backstory for a (semi randomised) char you play with, so they have different victory goals. Some might be a slave trying to get freedom, some a veteran from war trying to continue fighting out of some bloodlust, etc etc

Update - Grand Stadium part 1 - blockout

Grand Stadium update - still a mess, but progress!