It would be really useful, in certain circumstances, (UI, Aiming through a gun scope) to filter the micro movements of the motion controllers at least some of the time. Having the ability to dynamically remove the “Shaky Hand Syndrome” at runtime by manipulating a variable would be the best improvement Epic could make to motion controllers right now.
Currently motion controllers work by changing their position upon both Tick and Late Update correct? In unity you can code directly into the late update to achieve this filtering, but we can’t do this in Unreal right?
Really you would just need a threshold.
If movement is greater than threshold value then you move the controller, if not then ignore it.