Thanks, this worked great! I’m on Windows 10, used VS 2017 to build UE4 + ARCore and ran into a couple more roadblocks, read below:
wchar.h:
I’m on “4.18.3-0+++UE4+Release-4.18” + arcore and ran into the same issue. Installing codeworks and setting the Project Settings->Platforms - Android SDK to the paths in worked, no more wchar.h file not found error.
Missing Libraries:
I also had to run Setup.bat to make sure the proper dependencies were downloaded for the SDKs installed by codeworks.
Android Support Repository License:
I also didn’t have all the right licenses files which caused Gradle to fail. Running sdkmanager.bat --licenses from my Android Studio install and then copying them over to the Android SDK folder from my Android Studio SDK fixed that. See: [Mettre à jour l'IDE et SDK Tools | Android Developers][1]
