Ways to mitigate visibility popping

Oh nice, I was actually thinking about trying some of these bounds scaling options but wasn’t sure if this was the best way.

And actually further ahead he talks about HZBOcclusion which I’ll try first. I think I can be OK with rare popping with this on rather than the guranteed and constant popping I get with it off.

I already know that since our levels will be procedurally generated we will have slightly worse performance due to not being able to bake a lot of things.