I see two ways :
- Do your own round system : pretty much a hassle to make but it can lead to many many many many many benefits as there are a lot of bugs that are round based. I might just do a topic on that one day…
- The easier one, that I use in my maps, it’s situational, you have to enable “keep inventory” on death and disallow players to drop items. then you use the items to store your data.
With the use of conditionnal buttons (that doesn’t consume the item), you can now know if the player has the item or not. You can only use item that doesn’t have the “Never Persisted” tag, and it works pretty fine actually. (but let’s keep that between you and me )