I have a shipped PC VR project from about 3 years ago from 4.20 (possibly 4.21), and it supports the major 3 HMD platforms- Oculus Rift/Vive/WMR. Both Steam and Oculus store. We’ve received some comments lately that it doesn’t work with Quest 2 over Oculus Link, the controller bindings don’t work so you can’t progress in the game past the intro. The dev team has disbanded though and I’m not a programmer, so seeing if there’s a solution that doesn’t require a ton of development and testing. What are my options to fix this?
- Best case scenario, is there a way to update just a controller bindings file and publish that?
- Next best case, is there a safe way to update just the Oculus SDK within 4.20, or does that have engine dependencies that won’t allow it to work?
- Worst case, do I have to update the entire engine and project, therefore risking who knows what breaking?
Any guidance would be appreciated.