i cant for the life of me find anything about this and im not sure what is causing it. but when im in editor. or in a launched game. my vr set will give a wavy distort on all effects. especially lighting and bumbmaps. but there’s no pattern. its there one day. and gone the next. and that can change in the next hour at random. scene complexity doesn’t seem to matter but magnifies it when present. but even simple scenes do it.
worst of all it never does it on the screen capture. so i cant get footage of it.
i am using an oculus rift and Ive never seen this until i booted unreal for the first time 4 months ago, and i still dont see it anywere else
and Ive dealt whit it ever since. default template and settings or complicated scene with deferred or forward render. nothing makes it go away.
but im not sure its present in a finished build of a game because i haven’t seen it in my game jam release, which i played several times.
can anybody tell me if they’ve experienced this and how to fix it. its terribly distracting from performance testing and gives all of my test subjects motion sickness.