Hello, I was wondering if there’s a way to create this wet in wet watercolor style in Unreal engine?
My team create a model with watercolor texture, but when import to Unreal, it still feels somewhat out of place. i think partly it comes from the sharp shadow and that the color doesn’t blend together like watercolor does.
Hey there @TKitart! I’d recommend looking into Post Processing Materials to try and conform your game visuals a bit closer to your intended view. For example, this shader will get you some of the way towards a watercolor look, but you’ll likely have to adjust it to your needs with probably a little less noise.
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